Alex Kan, Designer

For the Record

A service for logging board game sessions. Problem: Existing solutions for board game logging provide a lot of stats, but do not capture fun aspects of the hobby and can also seem intimidating for more amateur players.

Role: I'm the sole designer on the project working together with a full-stack developer. The project is a work in progress.

visual design, ux design, ui design, prototyping, visual design, user research, interviews


The interactive cover is co-designed together with an art-director and a photographer.

Interactive Textbook

Problem: The experience of reading digital books is subpar. The design goal for this project was to make scrolling a digital book feel like turning pages of Edward Tufte's magnificent paper books. The business aim was to make the design scalable, so that my client could launch other books in the same format.

Role: I was the sole UX/UI designer on the project, working together with an art director, a layout designer, a photographer, and two developers.

Impact: the book gained more than 3000 paid subscribers in less than three years and earned more than £64K (4.5M roubles) during that time; my client was able to launch more than a dozen of other interactive books based on the same format.

ux design, ui design, prototyping, visual design, business strategy


Engaging Technology

I have been long fascinated with the use of 'entertaining' mechanics in 'serious' software. Here are just some examples.

ux design, ui design, design concepts


WWWorkshops

Inktrap's Wonderful Weekly Workshop (WWWorkshop) is a design exercise for bolstering creativity. The rules are simple: there is a design prompt and 30 minutes for completion. I decided to challenge myself with three of their past WWWorkshops.

ux design, ui design, design challenges

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